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VR workshop with Unity (2025)

The content of this workshop covers a number of concepts and practical aspects that I consider necessary for the implementation of testing protocols using the Unity game engine.

This workshop was initially developed jointly by Erwan David and Maxim Spur while they were post-doctoral researchers at the Scene Grammar Lab (Frankfurt, Germany) in 2022. About ten doctoral and post-doctoral students from the University of Giessen (Germany) participated.

Since then, I (Erwan) have turned part of this workshop into a course modules at my new position, and organized and updated it as a new workshop in 2025 for researchers and research engineers in France.

This workshop will continue to be improved as VR tools/software change.

I — Getting Started with Unity

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II — Script Manipulations

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III — Loading Resources and Saving Data

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IV — VR Interaction

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V — Sequence Programming (Coroutine)

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VI — Cube Factory

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VII — 360° Image and Video Viewer

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VIII — PLUME Module > Record, View, Analyze

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IX — Eye Tracking in VR

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