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Getting Started with Unity

For this first workshop, we will create a new Unity project and then learn to manipulate the Unity interface by placing 3D objects to model the interior of a house/apartment.

Yes, we are going to play The Sims.

Detailed Procedure:

  1. Launch Unity Hub
  2. Create a new project (using the "Universal 3D" preset)
  3. Download the "furniture kit" created by Kenney studio (kenney.nl)
  4. In your Unity project, create a folder named "Resources" in the "Assets" folder
  5. Place the "FBX format" folder found in the downloaded archive ("furniture kit") into this folder.
  6. Create an apartment/house interior

Documentation Resources:

Link to references for manipulating 3D objects.

Tip

You can manipulate objects in several ways: move (translation), rotate (rotation), scale (scaling). Click on the icons on the left to switch from one mode to another (or use the QWERTY keys).

Tip

Holding down the "V" key allows you to manipulate an object more precisely.
"V" allows you to select a specific vertex (making it the pivot point) by clicking on it, then, depending on the chosen mode:

  • Move -> positions the object to which this vertex belongs precisely adjacent to the vertex of another object.
  • Rotate -> applies a rotation to the object with this vertex as the pivot point.
  • Scale -> expands a dimension while keeping the vertex in position.