VR workshop with Unity (2025)
The content of this workshop covers a number of concepts and practical aspects that I consider necessary for the implementation of testing protocols using the Unity game engine.
This workshop was initially developed jointly by Erwan David and Maxim Spur while they were post-doctoral researchers at the Scene Grammar Lab (Frankfurt, Germany) in 2022. About ten doctoral and post-doctoral students from the University of Giessen (Germany) participated.
This workshop will continue to be improved as VR tools/software change.
You can find an English (links to the subparts below) and a French version.
I — Getting Started with Unity

II — Script Manipulations

III — Loading Resources and Saving Data

IV — VR Interaction

V — Cube Factory

VI — Sequence Programming (Coroutine)

VII — 360° Image and Video Viewer

VIII — PLUME Module > Record, View, Analyze

IX — Eye Tracking in VR
