Skip to content

VR workshop with Unity (2025)

The content of this workshop covers a number of concepts and practical aspects that I consider necessary for the implementation of testing protocols using the Unity game engine.

This workshop was initially developed jointly by Erwan David and Maxim Spur while they were post-doctoral researchers at the Scene Grammar Lab (Frankfurt, Germany) in 2022. About ten doctoral and post-doctoral students from the University of Giessen (Germany) participated.

This workshop will continue to be improved as VR tools/software change.

You can find an English (links to the subparts below) and a French version.

I — Getting Started with Unity

alt text

II — Script Manipulations

alt text

III — Loading Resources and Saving Data

alt text

IV — VR Interaction

alt text

V — Cube Factory

alt text

VI — Sequence Programming (Coroutine)

alt text

VII — 360° Image and Video Viewer

alt text

VIII — PLUME Module > Record, View, Analyze

alt text

IX — Eye Tracking in VR

alt text